We are about 75% of the way to our Kickstarter goal of $20,000. We've been a lot of great comments from our demo and beta test. We will be continuing our closed beta testing through most of September, so it's not too late to jump in!Read More
Beta is where the final touches are done on a game before release. For strategy games, many of you may know how difficult it is to balance hundreds, if not thousands, of variables. There are different sides with varying unit stats, typically, multiple resource systems, and gameplay mechanics that all need to come together to be fun. Again, there is so much value in getting fresh eyes on any game, and this is why public beta testing is so important.Read More
We are coming up to the halfway mark in our Kickstarter. The response has been very positive on the game and the demo! Our supporters have given us some great comments and feedback. With the closed beta starting next week, we expect more input and even feedback on the mission design and suggestions.Read More
Infinium Strike is Beta!
The game is fully playable from beginning to end. All game graphics are in. We are now balancing all 4 difficulty levels. That should be done in about two weeks. We will be starting beta testing once all the levels are playable. There are two ways to join our closed beta: 1) Pledge on Kickstarter to get guaranteed full beta access to our game; or 2) Join our community at www.infiniumstrike.com, and you will be eligible to join our closed beta.Read More
Infinium Strike is well on its way to beta! With our current velocity, it appears we will hit beta within the next 30 days. This is a major milestone for the team. The game will be fully playable with final quality graphics and features complete.Read More
Codex Worlds has hit a major milestone with our alpha playable complete. What does this mean? Like many definitions in the game biz, the term "alpha" may mean different things to different people. In addition, over time, this term has generally changed as the needs of the industry have changed.Read More
Codex Worlds completed its first full year. Here are some fun facts about what we did in 2014.Read More
It's time for an update on our futuristic tower defense game, Infinium Run.Read More
How do we develop project teams within our overall 25-person team? There are many challenges in making and publishing a game and just as many challenges in managing a team of 25 people. This blog will give more insights on how our decentralized indie team works on both development and publishing projects. Here are some of details/challenges:Read More
In Production Part 2, the topic of project management was written about in a theoretical manner with a bunch of definitions. In this blog, I will cover how we run things at Codex Worlds and why. My hope is other indies will benefit from this information.Read More
I think it is important to dive deeper into the concept of project management. It's not complicated: A project manager or producer manages resources and processes to optimized efficiency in development. How one goes about it is often up for debate, and being an indie developer, this further stretches the already thin resources available to manage game development.Read More
E3 is this week, the ultimate business convention where people in the game industry from all corners of the globe converge. It's almost a sacred event.
I went to this event over the years specifically to meet people, from developers to vendors, averaging 10 meetings a day for 3 to 5 days straight. It’s an exhausting experience, but I end up meeting a lot of great people and get a lot of learning experience when it comes to conventions.Read More
“What does a publishing manager do anyway?” one may ask, or, “Why should that matter for an indie company?” Those are good questions. First, here’s what a Publishing Manager does: make games successful.
To explain this, let’s start with the basics:Read More
Any developer who has done a project of any significant size will tell you production issues are just as important as the game design, who is on the team, and even what is the total project budget. Developing a project is lot like learning a skill or sport ... You can always get better, and often, there are new ways to do things. Game production has always fascinated me because there are so many opinions on what to do, how to do it, and why one way is better than another. I certainly have come to some conclusions in my 20 years of producing games. In this series of blogs, you'll hear about some of my experiences.Read More
It's been many months since we've done a company update. This blog will update everybody on the status of Codex World's first game Infinium Run.Read More
Making a Role Playing Game (RPG)
RPGs are one of the biggest, most immersive experiences in gaming. RPGs can be compared to reading a great book; there is a lot of time put into reading one and a great deal of deep, emotional satisfaction after completing it. Making an RPG is truly a huge undertaking and is a great case study in development.Read More