CRITICAL ANNOUNCEMENT: All save game data will be wiped with the latest update due to improvements that have been made to the method the game client uses to save your profile data. We are terribly sorry for the inconvenience this will cause our Beta testers and Kickstarter backers.
AUSTIN, Texas – May 5th, 2016 – Infinium Strike, the strategy action hybrid from previous members of Ubisoft now formingCodex Worlds, will come to PlayStation 4 in Q3 2016 in addition to the previously announced Xbox One release. The Kickstarter-funded PC version, published by 1C Company, will release on Steam for Windows, Mac and Linux on July 14, 2016.
The Game Developers Conference is in full swing in chilly San Francisco. Infinium Strike is close to completion and we want attendees to play our challenging Deep Space Arcade Mode. Come by our booth at GDC Play PL500 in North Hall.
Codex Worlds is preparing to go to Game Developers Conferencein San Francisco in mid-March. In addition to showing off the Infinium Strike Deep Space Arcade mode at the show, we are announcing our next title...Battlecursed!
Wow, the last few weeks have been a whirlwind of activity for the entire Codex Worlds team! First, we would like to say “THANK YOU!” to everyone who organized, volunteered, and attended PAX South in San Antonio this past weekend.
The Infinium Strike Open Beta ends at the end of this year. If you are interested in participating in Open Beta, you can still download the build on Windows Steam. We have received a lot of good feedback that we will be implementing over the next couple of months.
The free Open Beta is available now on Steam! Simply download the Infinium Strike demo off of the Infinium Strike Steam page, and you will receive the Open Beta. It includes basic and advanced interactive tutorials as well as the first 4 missions of the game! Storytelling, arcade mode, and multiple difficulty levels have been left out of the Beta. Feedback is welcome on our Infinium Strike Forums.
At Codex Worlds, we have remained committed to the beta process and taking feedback on everything from game play comments, to art comments. to interface comments. As we prepared to launch in Q4, we looked at our feedback, looked at our goals, and finally looked at the status of our product. After much debate, we have decided the benefits to the product are worth pushing the release date back to Q1 of 2016. With the extra few months, here are some of the improvements you will see in the game.
We are about 75% of the way to our Kickstarter goal of $20,000. We've been a lot of great comments from our demo and beta test. We will be continuing our closed beta testing through most of September, so it's not too late to jump in!
Beta is where the final touches are done on a game before release. For strategy games, many of you may know how difficult it is to balance hundreds, if not thousands, of variables. There are different sides with varying unit stats, typically, multiple resource systems, and gameplay mechanics that all need to come together to be fun. Again, there is so much value in getting fresh eyes on any game, and this is why public beta testing is so important.
The closed beta test has been very helpful in getting feedback to our team. It is not to late to join. Check out our Kickstarter for more info. At $25 or higher, you automatically get invited to join and you get to play the full beta! Check it out.
We are coming up to the halfway mark in our Kickstarter. The response has been very positive on the game and the demo! Our supporters have given us some great comments and feedback. With the closed beta starting next week, we expect more input and even feedback on the mission design and suggestions.
The game is fully playable from beginning to end. All game graphics are in. We are now balancing all 4 difficulty levels. That should be done in about two weeks. We will be starting beta testing once all the levels are playable. There are two ways to join our closed beta: 1) Pledge on Kickstarter to get guaranteed full beta access to our game; or 2) Join our community at www.infiniumstrike.com, and you will be eligible to join our closed beta.
Infinium Strike is well on its way to beta! With our current velocity, it appears we will hit beta within the next 30 days. This is a major milestone for the team. The game will be fully playable with final quality graphics and features complete.
Codex Worlds has hit a major milestone with our alpha playable complete. What does this mean? Like many definitions in the game biz, the term "alpha" may mean different things to different people. In addition, over time, this term has generally changed as the needs of the industry have changed.